The terrors of the night continue, with two teams fighting over a human settlement, for its precious resources and shelter.
The night remains a dangerous foe and some exploring will reveal the crumbled remains of a human outpost that did not survive the creatures that stalk.
The map makes it so most combat should be focused in the main settlement, with two PSP's inside it, two PSP's further out to the sides, and a sole PSP in a distant point to stage wide flankings.
update: added a few more buildings and a small tunnel network and for any crazy explorers, theres a few secrets in the darkness, nothing to go out your way for but their there, if you happen to have a wierd turn and run off into the night.
Ive increased the lighting in the spawn points since its less disorientating when you first join the game.