Map Description:
This map is pretty much the same as Tropico 1.0, except some "problems" have been fixed (ladders for example). Map is now Team Deathmatch , with blue team starting in the village and red team in the druglord's villa. There are some walls around village to minimize entrances to the blue team's base. The UN base is still there, but for additional battlefield and a decoration. There are 8 PSP's three in each base and two in the UN base. There are still no humvee's or helos, 'cos the map is made for CQB's and snipers (and becouse its an island in the middle of nowhere) and you get killed both on foot and in a humvee. So I hope you enjoy it...
P.S. im working on the map constantly to improve it, so gimme some ideas, when you comment the map
From the screenshots of your maps, it looks like all your maps are the same (same terrain, no enviroment file, etc). But anyway, I didn't really understand the point of putting the PSPs in the bases, kind of has base rape written all over it if the enemy gets to your base. I would suggest that you remove the ladders inside the drug lord villa because when you get on the roof, it isn't solid and you walk right through it. The drug villa was flashing (same height as the ground) and there was grass sticking up through some of the buildings/stone parts. Also, near the drug villa, there was a wall missing an end cap. At the UN base, the fences were missing end pieces and not connected. In the city (or village, whatever you want to call it), some of the ladders were aligned good, and other stuck up to high. You can use 3D Wireframe to adjust the height easily. Your tiles could have been aligned better. If you have any questions about how to fix these things, or how to do other things, feel free to contact me.