this is one of my very first maps hope you enjoy it make your way in to the city and find the radio to open the tunel to get in to the villa find and kill the commander to open the tunnel to the prisoners good luck
Well i had trouble to transfwer the zip to the server,always message file is empty..so i had to transfer the files seperatly and it works fine.
Nice Coopmap with Tunnels and nasty hidden 50 cal..which make u mad.A hard turn to get B.So be careful.This Coopmap runs/ends/cycled fine on our dedicated Gameserver and caused no lag.Keep it up.9/10
Posted: Sunday - July 29, 2007 8:13PM
Posted by: GFG.Papa
Your map was sysdumping on dedicated server. I located PARKED CARGO TRAILERS. I removed these and noy no sysdump. Also had a hard time unzipping. Please try and use winzip like the rest of us. After I fixed it the guys loved it. 10/10 good job
Posted: Thursday - August 2, 2007 3:04AM
Posted by: housemouse
Very well done map. If this is your first..you hit a home run. Not a complicated map..simple but different. I thought just the right settings on the AI accuracy...and some it seemed were a little more difficult to kill (which was nice). The tunnels caused quite a few deaths. Nicely done...and fun for 1-6 players. 10/10
Posted: Thursday - August 2, 2007 3:06AM
Posted by: housemouse
I forgot to mention, I too had a problem unzipping the folder. I had to use WinRar and it opened/installed fine.
» Nice job with this one
Posted: Tuesday - September 25, 2007 11:18AM
Posted by: Sgt.Saunders
~ Map won't 'unzip' via WinZIP...also had to 'unzip' via WinRAR. ~ Darn good map for your first one and substantially better than your other COOP map (listed under your PXP tag), as I enjoyed playing this one much more. Although the human-seeking stinger dudes were a PITA and unrealistic, as there are no usable helos/vehicles; however, they were not over-zealous and could be easily eliminated. Nice touch with the AI hiding places within the orchard/woods, as a few of the BGs caught me by surprise. The only issues I noticed/encountered: The AI standing outside the village (between the woods and 'A') have their backs to the approaching player making their elimination an easy task. Also, I did notice a few floating buildings between 'A' and the outer compound area; otherwise, everything else looked pretty good. This map is definitely single-player doable and really not that tough if you sneak-up upon the enemy, as being a good map for a newer/less experienced player. Although there were no usable vehicles within this map, they were actually unnecessary, since the distance from 'X' to the subsequent PSPs was not that far. Also, good job with the tunnel/pipe system; however, some well-placed BGs along the way would've made the trek much more challenging. All triggers worked fine and all PSPs take-overs went without issue. This 'lag free' map ended/cycled just fine (played solo via LAN) upon destruction of the radio subsequent to rescuing the hostages. Nice job with this one 'Major-Pain'...cheers.