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Map Details: Rocky_Mountain_Outpost



DF1 | DF2 | DFLW | DFTFD | DFBHD | DFBHD: TerraNova EXP | DFBHD: Team Sabre | Joint Operations | Joint Ops: Escalation | Joint Ops: IC | Joint Ops: AW2 | Delta Force Xtreme | Delta Force Xtreme2



View all joic maps by Major Pain PXP

Rocky_Mountain_Outpost

Map Creator:

Major Pain PXP

Game Version:

Joint Ops: International Conflict

Game Type(s):

SINGLE PLAYER / COOP

610 Downloads

Download Now

View Ratings

Rate This Map (1 - 10)

5 users have rated this map.
DFB Rating: 

8 of 10





User Rating: 

9 of 10





Map Description:

The War Lord Muhammad Khali has went in to hideing your job is to find him. After taking B make your way to the small generator building on the hill and Blow the Portable generator after that go to the tunnel by the trees find and shot the radio in the tree to open tunnel after going through the tunnels take C and find the radio there to open the castle up Once in side make your ay through and find the hide passage good luck

[ 12 users have commented on this map ] [ Comment on this Map ]


Another tough map...


Posted: Tuesday - August 21, 2007 5:11PM

Posted by: Sgt.Saunders

...especially between 'C' & 'D', yet it's still single-player doable. A unique lay-out combined with some well placed BGs and deadly technicals makes for some exciting/challenging gameplay. All triggers worked fine and all designated items must be destroyed in order to move forward throughout the map. All targets were well marked and were destroyed without issue. Retracing one's steps between 'C' and 'D' can become somewhat monotonous if one plays alone and gets killed within the lengthy maze system. Also, one of the in-game listed goals is to destroy a generator located within the junkyard; however, this might cause some confusion to some players, as the generator is actually located within the ruins of the small village. Also, the map maker's on-screen server info might cause some additional confusion to those who host this map on their own private server; otherwise, aside from some floating objects, everything else looked/played fine. This 'lag free' map ended/cycled just fine upon locating/eliminating the commander. Nice job 'Pain'...cheers.




thx


Posted: Tuesday - August 21, 2007 5:32PM

Posted by: major-pain-Nx-

thanks Sgt i did for get to change the message about the junk yard do to some problems with to meany objects i change it in to a small village thanks for the input







Posted: Wednesday - August 22, 2007 5:14AM

Posted by: jabo1SFH

decent layout on this map. i agree with sgt saunders about the maze. just 1 extra psp would have helped and/or at least one armory in there would have helped immensely. i also think there should have been a little more action outside of the maze complex. we found the way leading up to the "castle" a bit too timid. some well placed sniper fire from the helo eliminated several key ai and it seemed easy from that point until we got to the maze. also, hide your enemy vehicles by removing their gps indicators on the spinmap(i dont know how to in nile, but in xmed, you just change their default setting to invisible). overall, another decent map.







Posted: Wednesday - August 22, 2007 5:16AM

Posted by: jabo1SFH

o, one more thing mp. choose your "tunnel" ai a bit more carefully. stinger guys in a tunnel?




Sky


Posted: Wednesday - August 22, 2007 3:17PM

Posted by: lrsink

I can't run this map on my server because of your sky selection. All who join see a blur of images above the skyline and get a headace. The only way it can be played is with gun sites, scopes, or binocs turned on. Otherwise, I like the map.




>


Posted: Wednesday - August 22, 2007 6:04PM

Posted by: major-pain-Nx-

thanks jabo1SFH for the advise it helps map me a better map builder...........as for the sky i have no ideal what happend there never happend before







Posted: Thursday - August 23, 2007 5:27AM

Posted by: jabo1SFH

the issue sink and some others have is the fact you did not select an environment file for your map and that causes weird tearing of ground level items that replace the sky. note for players: hit F2 to turn off 1st person weapons. this will help to play the maps out there that lack an env file.




hey bud


Posted: Thursday - August 23, 2007 10:37AM

Posted by: mrgagger

well its about time you put them here major my buddy! lolol you know what i think of your maps,so ill leave it at that mate. ive played this numerous times and still dont get bored.the major knows his stuff!




ps


Posted: Thursday - August 23, 2007 10:38AM

Posted by: mrgagger

yeah major this is newf by the way!lol




Fun Map!


Posted: Friday - August 24, 2007 6:36PM

Posted by: tiger16

No problems with this one, except the BG's, LOL. Excellent map for small squad working together and taking time to get the job done. Just wish you had put in a few more PSP's closer together, but no big deal. You did great on this one Major, as usual. Keep them coming!




message file


Posted: Tuesday - August 28, 2007 10:46AM

Posted by: Slaughter.SO-2

which file do i delete to get ride of the TS message and admin message downloaded with the game I like the map but just wont run the map on my server with the TS message and trust me pain aint an admin on my wolfrat which file do i nd to edit to change that message or can i edit Slaughter.SO-2




update


Posted: Wednesday - August 29, 2007 2:51PM

Posted by: major-pain-Nx-

sorry Slaughter i did not mean to leave that in there i took it out and up dated the map so just redown load it and the message will be gone


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