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Map Details: Treasure Island IC4m



DF1 | DF2 | DFLW | DFTFD | DFBHD | DFBHD: TerraNova EXP | DFBHD: Team Sabre | Joint Operations | Joint Ops: Escalation | Joint Ops: IC | Joint Ops: AW2 | Delta Force Xtreme | Delta Force Xtreme2



View all joic maps by GWL-Dawg O War

Treasure Island IC4m

Map Creator:

GWL-Dawg O War

Game Version:

Joint Ops: International Conflict

Game Type(s):

SINGLE PLAYER / COOP

762 Downloads

Download Now

View Ratings

Rate This Map (1 - 10)

8 users have rated this map.
DFB Rating: 


Not Rated

User Rating: 

9 of 10





Map Description:

***UP FOR A BIT OF PIRATING***Arr, Mateys, Captain Green Hat, and his scallywags have taken one of our prized treasure ships. It is anchored just outside the harbor of Seadawg Island. Arr, Rumor has it they are scurring about to get the booty ashore and hide it. We must get there quickly mateys and send the lot to Davy Jones locker. Goals: 1. Take back our ship! 2. Shoot the snipers in the mast 3. Kill what you can a distance 3. Board the ship 4. Kill remaining gun crews 5. Look for gold in crates or treasure chests 6. Arr take down the isle and fort defenses 7. Enter the Isle town and clear the scallywags 8. Look around town for any treasure or hints 9. After town clear go up river to search 10. Clear all the scallwags houses and huts 11. Arr rumor there may be a cave on the isle 12. Arr I would check lighthouse as well Visit www.gwl-squad.com for other GWL maps and custom waves for this map. Thanks to GWL-Amp for troubleshooting and script help. Thanks to GWL Squad, Snap and Bobcat server for testing plus the many others who popped in for the testing.

[ 9 users have commented on this map ] [ Comment on this Map ]


Great job...


Posted: Friday - March 21, 2008 4:30PM

Posted by: Sgt.Saunders

...as this map was not only thoroughly enjoyable, but quite challenging as well. Excellent job on the design of the pirate ship, as well as with the entire tunnel system...including the little surprises inside. As advised by the mapper, sniping the visible pirates, as well as those AI 'manning' the emplacements and cannons is highly recommended; otherwise, breaching the shoreline won't be quite that easy. Also watch the sky, as those birds are unforgiving. This 'lag free'/'issue free' map ended/cycled just fine upon being advised that all treasure ($18,200) had been found...although I never did have to make my way up to the lighthouse itself. BTW, I also couldn't locate the custom 'waves' for this map at your website when I downloaded this map yesterday. Another creative/quality map from 'GWL'...cheers.




Cool


Posted: Friday - March 21, 2008 8:40PM

Posted by: CybeR SoldieR

Something abit different, 10/10 for the construction of the pirate ship alone, played with 2 other and all worked played fine...got a giggles out of those killer birds to, nice job. Thanks




Try this link for custom waves


Posted: Wednesday - March 26, 2008 12:56AM

Posted by: Dawg O War

http://www.gwl-squad.com/forum/index.php?autocom=downloads&showfile=39 Thanks for good comments and glad you both enjoyed the map.




11/10


Posted: Wednesday - March 26, 2008 9:23PM

Posted by: woodrow

just loved the map the fight and the story line what more needs to be said me hartys "!!!! superb




Thanks for the link...


Posted: Thursday - March 27, 2008 12:14AM

Posted by: Sgt.Saunders

...to the .wav files, as they do add a bit something extra to this already great map...cheers.




nice map


Posted: Monday - January 19, 2009 6:13PM

Posted by: Robeloto

very nice map! loved the design on the pirate ship! only thing that annoys me. Enemies seem to popup from no where. and that is not challenging. Only irritating. Respawners are not fun. =/




Robeloto


Posted: Wednesday - January 21, 2009 7:10PM

Posted by: Dawg O War

You seem to have an issue with seeing spawners. Do you have a old slow computer with laggy video board? When you have lag guys seem to jump from one place to another. Actually we teleport the AI from one location to next location way ahead of you before you get there. Where do you see guys popping up in front of you? There are some chasers that come out of bushes. This map has been out a long time and had top ratings. Looking at your rating record... already you are going around rating good maps low. Are you a new mapper or an old mapper pretending to be a newbie. If you are really new on block, just learning mapping, you best learn more about mapping first before you start going around slamming other peoples maps or all of a sudden other mappers will be slamming all your maps. You do not seem to know how to rate maps, you take off too much for one little thing. Most for spawners should be 1 point. If you are under 14 years of age then you are too young to be playing this violent game. LOL!




actually


Posted: Monday - January 26, 2009 5:49PM

Posted by: Robeloto

i am 27 years old and i have played all delta force games out there and made maps a looong time. not for JO though. and i dont like respawners. Ais that have been killed on one place arent supposed to be in that same spot again. anyway. whats so bad about a 7/10 rating?




Wow.


Posted: Wednesday - May 20, 2009 4:11AM

Posted by: UncleSticky

This is an incredible map. What a great layout and it's completely single player do-able, but you will die on your own...a LOT. Very simple directions to follow and it worked perfectly. Great job on this one.


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