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Map Details: p4f UNBELIEVEBLE 2



DF1 | DF2 | DFLW | DFTFD | DFBHD | DFBHD: TerraNova EXP | DFBHD: Team Sabre | Joint Operations | Joint Ops: Escalation | Joint Ops: IC | Joint Ops: AW2 | Delta Force Xtreme | Delta Force Xtreme2



View all joic maps by JIMp4f

p4f UNBELIEVEBLE 2

Map Creator:

JIMp4f

Game Version:

Joint Ops: International Conflict

Game Type(s):

SINGLE PLAYER / COOP

511 Downloads

Download Now

View Ratings

Rate This Map (1 - 10)

7 users have rated this map.
DFB Rating: 

5 of 10





User Rating: 

9 of 10





Map Description:

TRY TO GET TO THE DRUGLORDS VILLA ON TOP OF THE SKYSCRAPPER ! BUT DONT THINK THAT THIS WILL BE A EASY TRIP ! HI ALL I OVERWORKED THE MAP NOW SO I HOPE IT IS´NT SO HARD TO PLAY !

[ 14 users have commented on this map ] [ Comment on this Map ]


Question?


Posted: Sunday - July 19, 2009 3:58PM

Posted by:

Since BOTH this map and Unbelieveble 1 have basically the SAME description, what is different fron this one and #1? Confusing.







Posted: Sunday - July 19, 2009 8:22PM

Posted by:

The MAPS have a few Compenents that are the same like the Bridges and Skyscrappers but all in all they are very, very diffrent ! Like you write NightCrawler53 UNBELIEVEBLE and UNBELIEVEBLE 1 Well I dont make MAPS verry long so I hope you like them ! Sorry for confusing you !







Posted: Saturday - July 25, 2009 6:41AM

Posted by:

I Overworked the MAP now so it is`nt so hard to play anymore and I changed the Name to p4f Unbelieveble 2 so I hope there will not be any Confusion anymore !







Posted: Monday - August 3, 2009 5:33PM

Posted by: KSerena

I don't think having squad members rate up your map is really allowed. I haven't played the whole map, taking the first PSP was easy, except for the 4 human seeking javelins (that could easily be taken out with a sniper rifle) the 50cals were a joke, they didn't even hit you when you were in a boat. Once I took the PSP and had to take out what was remaining of the 96(!) 50cals all manned by AI with accuracy left to the default, I gave up on the map, as it wasn't very enjoyable anymore. A small look in the .npz file learned that all the AI was left to the default accuracy setting.

The AI definitely needs some tweaking, AI should never be left to default accuracy settings. Accuracyspread has no effect when accuracy is set to 100, so automatic accuracy adjustment won't make any difference. Getting AI right is a trial and error job. Once you have enough experience you will have an which settings to use in which situation, but it's unlikely that the default settings are the best. Can't comment much on the rest of the map as I didn't finish it, 96 50-cals with accuracy 75/100 was enough for me.








Posted: Monday - August 3, 2009 8:38PM

Posted by:

Hi MichBen, what do you whant to say that I tell my Squad Members to rate my MAPS, is it that what you whant to say ? I never told anything like this to them !! You really like to offend People dont you ! I just put this MAPS in here for People who like to play ! And not for to get rated ! I should have known that 96 50-cals are to much for you, good that you did`nt play the MAP any longer I dont know what you would have written in that case oh, oh !!




MichaBen


Posted: Friday - August 7, 2009 4:24AM

Posted by: Melvina07

MichaBen, maybe the People who rated this MAP negativ are your Friends ?




Rating


Posted: Saturday - August 22, 2009 7:25AM

Posted by:

Very funny you Guys to rate every MAP with 1 Point with not even 1 Comment ! What are you a bunch of little Kids ? I would say BABYS not kids !




Great Map


Posted: Tuesday - August 25, 2009 6:18PM

Posted by:

We had a blast - definately a multiplayer coop. Excellent map for teamwork! Good placement. Nice layout - Big. On behalf of our IT lunch/gaming contingent (6 dudes) Thanks! 10 /10..







Posted: Wednesday - August 26, 2009 11:09AM

Posted by:

Thank you







Posted: Sunday - August 30, 2009 9:37AM

Posted by: Eagle_Eye

Removed all 1 ratings.

I have removed all the 1 ratings on this map, and rated it as a 5 to reset the rating averages.

The 5 rating is just to reset the ratings and not an actual DFB Rating.

Regards.
EE.
DFB Admin.






Well, this map is…


Posted: Wednesday - December 9, 2009 5:11AM

Posted by: Sgt.Saunders

…not exactly the same as Part 1, but the mapper did reuse several of the same components from it…including more AI with incredible visibility and accuracy. There were still a few dozen or so armored 50s (the majority being at ‘A’), yet these were ‘toned down’ substantially as compared to those in Part 1. If a player accidentally falls into the water, then one will quickly discover that those armored 50s suddenly wake-up and become much more lethal, as well as those BGs ‘manning’ the conventional emplaced 50s; otherwise, most of those were simply unresponsive. From ‘B’, as one makes his/her way to ‘C’, then he/she will encounter those AI which have the incredible visibility and accuracy and which are capable of easily seeing/shooting you through a sandbag wall. Between ‘A’ and ‘C’, one will encounter (I believe to be three) respawning helos, but other than just being bothersome, I just ignored them for the most part; however, I did eliminate them all after I successfully achieved ‘C’. As one moves forward toward ‘D’, one will find that a few more of these BGs are obscured/hidden by trees and cannot be seen…yet they can easily see you and will kill you in an instant. As one moves on toward ‘E’, one will fall victim to the first of about a half dozen or so ‘human-seeking Stinger/Javelin dudes’, yet one has no access to any vehicles until one actually moves beyond ‘E’…pfft. One will then encounter just more of the same at ‘F’, as well as numerous respawners ‘manning’ 50s and shooting from inside a tall fortified building. * Continued…




Continued from prior comment…


Posted: Wednesday - December 9, 2009 5:13AM

Posted by: Sgt.Saunders

Be forewarned that ‘solo players’ will find oneself backtracking a few times, because ‘changes in loadouts’ are required and PSPs/armories are spaced far apart, as this is a fairly large map. From ‘G’ to ‘H’ was easy for me, as I discovered a ‘workaround’, so I saved a lot of time and deaths there. ‘I’ was pretty much straightforward - ‘shoot & move’ forward, but a player will find his/herself traversing that same suspension bridge as in Part 1 enroute to ‘J’. Once inside ‘J’, one will again find that room from Part 1 which is filled with foliage. * Note: The secret here is to lay prone and crawl forward whilst shooting the BGs in their legs. This is because these plants are actually floating above ground (by mapper’s design) in order to obscure a player’s vision. If you are upright or crouched, the BGs (dressed in black with silenced MP5s) can easily see you through the dense foliage…like in Part 1. * ‘Taking-out’ those armored 50s and BGs upon the suspension bridge throughout gameplay (I shot them as I saw them from the ground) most certainly made traversing the suspension bridge and achieving ‘L’ a ‘breeze’. Once inside the villa, one will again find more ‘shooting foliage’. Because they could easily see me, yet I hard a hard time seeing them (before it was too late), I just resorted to tossing satchel after satchel at the trees. Soon enough, the BG respawners would shoot them and eliminate themselves in the process. Evidently, during one of these satchel tosses, I must’ve triggered the final objective, because, “Nice work, you’ve earned your jump wings” was the message I received upon successfully concluding this map. Again, like Part 1, this map was also well-designed, but unfortunately, like Part 1, the AI once again require ‘tweaking’ in order to make this map appeal to the masses…cheers.




tweaking


Posted: Friday - December 11, 2009 6:08AM

Posted by:

Yes I still have allot of problems with this "tweaking" ! Think I`m starting to understand how it works now ! Hope it will get better with my next MAPS in case you Guys whant me to make any MAPS anymore, who knows maybe you have anoth of my MAPS, he, he ? ! mfg JIMp4f




LOL


Posted: Sunday - December 13, 2009 7:09PM

Posted by: Spinney

Quote: Very funny you Guys to rate every MAP with 1 Point with not even 1 Comment ! What are you a bunch of little Kids ? I would say BABYS not kids ! Unquote: Well how about you running around marking down my maps (and Rickman's) and then leaving insulting messages. Well done! You've really given me a damn good laugh. :-D


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