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Map Details: AW2-EXTINCTION-PT#4



DF1 | DF2 | DFLW | DFTFD | DFBHD | DFBHD: TerraNova EXP | DFBHD: Team Sabre | Joint Operations | Joint Ops: Escalation | Joint Ops: IC | Joint Ops: AW2 | Delta Force Xtreme | Delta Force Xtreme2



View all jo maps by Boss SYD

AW2-EXTINCTION-PT#4

Map Creator:

Boss SYD

Game Version:

Joint Ops

Game Type(s):

SINGLE PLAYER / COOP

206 Downloads

Download Now

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3 users have rated this map.
DFB Rating: 


Not Rated

User Rating: 

10 of 10





Map Description:

AW2 MOD REQUIRED. We are on our way back to earth with the civilians. They will be transported to a holding station. As for us, a chopper is waiting for us to transport us back to our base or are we..........................

[ 3 users have commented on this map ] [ Comment on this Map ]


Another GREAT Episode....


Posted: Monday - November 2, 2009 2:20PM

Posted by:

This map played out as expected, but to me a little more difficult than the other 3 were. But overall still a map that has lots of variations. This is what the AW2 community needs is more of a storyline based map series like these four episodes are. Please tell me there is going to be an Episode #5!




Sequel


Posted: Tuesday - November 3, 2009 1:44AM

Posted by: Bossncc

I don't really know yet. I'm working on another map for now but you never know. It always depend on the idea popping in my head lol.




Good job...


Posted: Sunday - November 22, 2009 8:45PM

Posted by: Sgt.Saunders

...on this one, especially at the beginning and at the end. You definitely have a creative mind when it comes to designing spacecraft. I actually had to play this map twice, because the first time the Black Hawk pilot appeared to be drunk, as he ran into and got stuck in the trees adjacent to the helo pad. The second time, all went well, as we flew-off and eventually returned back to 'A' as planned. The toughest time I had was at 'E', as the respawners got me a few times, but a well-placed grenade 'took them out' more than once. From that point-on to 'G' it was pretty basic...except for the 'free falling' BGs...heh...heh. Utilizing the jet-pack was a 'blast' - reminded of that pilot who flew around Tomorrowland at Disneyland when I was a kid. I'd love to have one of those things in 'real life'...yowser! This map ended successfully upon triggering (programming) the spacecraft for destruction. After playing the four parts to this series, I too would like to 'tackle' a Part 5 +. Again, a good job with this series 'Boss SYD'...cheers.


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