»
Home

 »
News

 »
Submit News

 »
Forums

 »
Today's Posts

 »
Map DB

 »
Downloads



 »
Submit Maps

 »
DFX2 Maps


 »
Submit Maps

 »
Downloads

 »
DFX Maps

 »
DFX Mods

 »
Map Making

 »
Tut Maps



 »
Submit Maps

 »
Downloads

 »
JO Maps

 »
JO:E Maps

 »
JO:IC Maps

 »
JO:AW2 Maps

 »
Map Making

 »
Tut Maps

 »
JO Mods



 »
Submit Maps

 »
Downloads

 »
BHD Stats

 »
BHD Maps

 »
BHDTS Maps

 »
BHDEXP Maps

 »
Tut Maps

 »
BHD Mods


 »
Submit Maps

 »
Downloads

 »
Maps



 »
Submit Maps

 »
Downloads

 »
Maps



 »
Submit Maps

 »
Downloads

 »
Maps



 »
Submit Maps

 »
Downloads

 »
Maps






Map Details: Castle Death



DF1 | DF2 | DFLW | DFTFD | DFBHD | DFBHD: TerraNova EXP | DFBHD: Team Sabre | Joint Operations | Joint Ops: Escalation | Joint Ops: IC | Joint Ops: AW2 | Delta Force Xtreme | Delta Force Xtreme2



View all bhdts maps by bigsmellyfart

Castle Death

Map Creator:

bigsmellyfart

Game Version:

DFBHD: Team Sabre

Game Type(s):

DM, KOTH, TDM and TKOTH

566 Downloads

Download Now

View Ratings

Rate This Map (1 - 10)

1 user has rated this map.
DFB Rating: 

8 of 10





User Rating: 

8 of 10





Map Description:

Updated 2-15-2004:A Castle in the Valley with a central HeadQuarters, a number of things to destroy. a number of places to hide and snipe.Look both ways before crossing the street.A mini version is included

[ 4 users have commented on this map ] [ Comment on this Map ]


Very much enjoyed this one


Posted: Friday - February 13, 2004 3:19AM

Posted by: Bongo

Nice layout and design w/ some good decoration. The vehicles tend to slam into on another but not a big deal, may want to adjust some of the waypoints. Lots of ways to go about your business here which always makes for a fun time. Good work overall, I thought it was done very well. 8/10




re way points


Posted: Friday - February 13, 2004 5:40PM

Posted by: bigsmellyfart

im not sure how to adjust what paramater on the vehicle or way point i had a lot of problem with them start to go in circles if any one has a hint i would apreciate it. tnx BSF




Basic plan of action


Posted: Friday - February 13, 2004 10:53PM

Posted by: Bongo

You can adjust the waypoints firstly by making sure the straight lines don't intersect or come too close to each other. You have differences in speeds so its kinda a test, move, test situation.




Re Plan of Action


Posted: Sunday - February 15, 2004 4:01AM

Posted by: bigsmellyfart

Ok i did it i adjusted the way points but i had to move things around by expanding the compound a bit. i had to download the file here to make the adjustment cause i played around with flying planes and heli's and screwed up my original. i found a sister building way of in the DX and i dont know how it got there. i moved it back in the compound and made all the adjustments. the vehicles travel better now.my only gripe is with the new med the wire frame is broken. and the walls and object that make up the castle walls are of center of its sweet spot you cant do a snap to grid with these like other walls cause you instantly get gaps in the wall. because of that it took me 7 hrs to get this done. i hope it makes a bit more enjoyable map. tnx gene BSF


Refresh Thumbs | Advanced Search | Submit Map | My Control Panel














DFArena
« 

Nova-HQ
« 

DFReload
« 

Novalogic
« 

Mod Depot
« 

Novaworld 2
« 



Home
« 

FAQ
« 

Forums
« 



Staff
« 

Contact Us
« 

Link To Us
« 

Jobs at DFB
« 

Privacy
« 

Our Mission
« 

Terms Of Use
« 



Special Ops
« 











Copyright © 2002-2018 - All Rights Reserved - DFBarracks.com
Site Design by A.Bullet