joselz
Colonel
   
Posts: 491
Registered: 4-24-2004
Location: Davie, Florida, 33325. United State
Member Is Offline
Mood: OUT of MAPPING
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Turning Lights OFF for the Radio Building
Hi, I really need some help on turnig the LIGHTS off of the Radio building when the generator is GONE.
I Print the event that i am using it:
******************************
SSN 1 : Generator (In group 18)
// Event 60 for D:\Delta Force Black Hawk Down\Duty on Haiti 3.mis, saved on 9/18/2004, 8:24
Event 60: dlg008......Lights Out, Lets move upstairs
Triggers:
Group 18 has been destroyed
Actions:
Play dialog ID: dlg008
Turn Light Group 18 Off
*********************************
it Does Not work, when the player destoy the generator, the Lights does NOT turn off.
Can some one tell me HOW to turn the light off please???
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chrislew200
Field Marshall
     
Posts: 3368
Registered: 3-30-2003
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Mood: ~RSU~ Is Home
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the building has to be in group 18 not the generator if i remember corectly
No Longer Present
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TrSniper
Captain
  
Posts: 335
Registered: 8-16-2004
Location: Netherlands
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Yeah jozels,i tried the same to,i just don't know how to do it.sorry i can't help you.You Should Ask Davidsnow ore EE by U2u ing them.
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Eagle_Eye
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Here's my test map..just blow the gen with a flat pack...
http://images.dfbarracks.com/users/eagleeye/Zips/LightsOffTe...
Don't put the building in a group at all..
Actions:
Play dialog ID: dlg008
Turn Light Group 0 Off
EE
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7>Snake
Unregistered
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As mentioned above - you need to have the building in a group - but separate from the generator.
Then when the generator group (18) is destroyed - use that to turn off the lights in the second group (the radio building).
The way you have it written now you are turning off lights of a generator which doesn't have lights anyway.
If you just added the radio building to the generator group the event would never trigger because the building would need to be destroyed as well.
So you need 2 groups, one to trigger and one to turn off the lights then you should be OK.
Or alternately, just use the SSN of the generator to trigger the group for the radio building.
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Eagle_Eye
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Don't get confused with group, and light group...looks like there is a difference...
The action says light group 0 off
I tried using building in group 10, and
Actions:
Turn Light Group 10 Off
but it didn't work..so I took a look at SPmap 08..Radio Aidid, and they used what I did in my test map..
Building not in a group..and..Turn Light Group 0 Off
EE
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p1gs1ck
Map Rater
       
Posts: 522
Registered: 7-18-2003
Location: Limbo
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Mood: Vegas2!
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So using
Turn Light Group 0 Off
turns off lights in all buildings that have them in the map? How do you differentiate?

P1g
"I am not responsible for your stupidity, but if I had a sledgehammer it could be arranged"
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Eagle_Eye
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p1gs1ck, I have no idea..Yet...LOL...
This is how Nova did it, in Radio Aidid...I'll do some more testing soon..
EE
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joselz
Colonel
   
Posts: 491
Registered: 4-24-2004
Location: Davie, Florida, 33325. United State
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Mood: OUT of MAPPING
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O MY LORD
Thanks, i figured it out, thnaks.
They way is do, is the way that EE wrote.
The Radio station don't have to be in a group.
EXample:
******************************
SSN 1 : Generator (In group 18)
SSN 64 : Radio Building (NOT in a Group)
Event 60: dlg008......Lights Out, Lets move upstairs
Triggers:
Group 18 has been destroyed
Actions:
Play dialog ID: dlg008
Turn Light Group 0 Off
*********************************
SO, thanks for the help.
J.L.
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Death by Stewie
Corporal
 
Posts: 239
Registered: 7-24-2003
Location: Florida,USA
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Mood: CHEESE!
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I never knew joselz needed help I just thought he just helped others.:P

"If I'm not back in five minutes-- just wait longer."
You're a sniper on your first mission. You see me walking along a trail. You close your eyes and take a deep breath; when you open them you see ST.
Peter.
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Eagle_Eye
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We all need help sometimes Jamie..
I'm just taking my firsts looks at the JO NILE editor...I may be posting a few questions of my own...LOL..
EE
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Death by Stewie
Corporal
 
Posts: 239
Registered: 7-24-2003
Location: Florida,USA
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Mood: CHEESE!
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:o:o:o:o
:o:o:o:o
:o:o:o:o
:o:o:o:o
:o:o:o:o
:o:o:o:o
:o:o:o:o
OMG!

"If I'm not back in five minutes-- just wait longer."
You're a sniper on your first mission. You see me walking along a trail. You close your eyes and take a deep breath; when you open them you see ST.
Peter.
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Eagle_Eye
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LMAO..well, we have to learn as well, we are just like everyone else...it's not as if we have access to Nova's secrets...
All our knowledge comes from patient testing.....but, so far, I seem to have no questions...
EE
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perigrine falcon
Map Rater
     
Posts: 1684
Registered: 3-11-2003
Location: Iowa
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diff group for buildings with lights on
wouldnt putting all other buildings in a group keep the lights on if lights out was for group 0???
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