joselz
Colonel
   
Posts: 491
Registered: 4-24-2004
Location: Davie, Florida, 33325. United State
Member Is Offline
Mood: OUT of MAPPING
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DFBHD: TerraNova EXP "Ambient Light" problem
With Layout 100% done, and testing mode for my new DFBHD EXP map, i get into a "B I G" PROBLERM.
I make somes customs lights post that are placed at the German's rampart line of defense at the entrance of the city "Algeria, North Africa - November
7, 1942"on North Africa WWII, and I notice that some times the AMBIEN LIGHT Does "N O T" appear.......  
The ambien lights are placed on my customs Lights post.
But, as i say early, some time they not appear.
And, Always, when you load a saved, they dom't appear....... that is getting me mad.... , because with out the ambient lights, the city entrance will look so
ugly with lights post with out light:o .
Here are somes pictures of HOW they lights are suppost to be:
Entrance FRONT view
Customs Lights Post view
As you can see that in the picture of the "Entrance", the ambient lights that are suppost to be in the customs lights post, are not showed up !!! 
AH, also, the lights does NOT appear during the cinematic.
So, what should I do for the Ambient lights stay ON all the time????
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Eagle_Eye
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I've never used them before, but I think it's somethimg to do with what team they are set to..Cr@ck knows..I'm pretty sure he used it in one of his
maps that we supplied with EXP...you might want to U2U him..or, extract the EXP missions and find out.
EE
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joselz
Colonel
   
Posts: 491
Registered: 4-24-2004
Location: Davie, Florida, 33325. United State
Member Is Offline
Mood: OUT of MAPPING
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Wazzzzup Cr@ck !!!
Hey Cr@ck, there are over 60+.BMS on the terranave pff file, so i will like to know wich one is yours(the one with ambien lights)???
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TrSniper
Captain
  
Posts: 335
Registered: 8-16-2004
Location: Netherlands
Member Is Offline
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More Deco Needed :P. Joking
Why don't u use the Light post from bhd it self?
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A.Bullet
General
    
Posts: 1319
Registered: 7-23-2002
Location: CT. USA
Member Is Offline
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I cant recall exactly.. however I know the ambient lights are targeted at something..
And.. well I think its based on team.. so.. well it shows for one team but not the other maybe..
Anyhow.. crack does know.. as he used them .. maybe u2u him..

-- A.Bullet
-- Owner / Head Programmer
-- DFBarracks.com
"You can only protect your liberties in this world by protecting the other man's freedom. You can only be free if I am free." -- Clarence Darrow
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Cr@cK
DFB MapRater
 
Posts: 213
Registered: 10-11-2002
Member Is Offline
Mood: moodless
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The Ambient lights will generally work in sp missions always, to get them to work in mp missions, you place the lights where you would like them to
appear in the map, then you need to place a target marker within visual range of the lights, after you place the target marker, you need to edit th
eitem attributes and set the target marker to Blue(good), as the lights themselves are set to evil, so, basically, they will only be visible when a
blue(good) character is within visual range of the lights. I sp missions, they will remain off until your character is near them, then they will
become active, unless you place the target marker near the lights to keep them on continually. Also, you will need to adjust the Z vals for the lights
and the target markers, the lights actually appear higher in the map than they will in the med, and the do not work in tunnels properly, use as many
target markers as you need, as they cause no expense to the game.
My maps in the Mod are the snow arena, jungle fever, winter wonderland, and cant remember the others,lol.
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Eagle_Eye
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Thanks Cr@ck, I knew you'd come through Mate..
EE
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Cr@cK
DFB MapRater
 
Posts: 213
Registered: 10-11-2002
Member Is Offline
Mood: moodless
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