»
Home

 Â»
News

 Â»
Submit News

 Â»
Forums

 Â»
Today's Posts

 Â»
Map DB

 Â»
Downloads



 Â»
Submit Maps

 Â»
DFX2 Maps


 Â»
Submit Maps

 Â»
Downloads

 Â»
DFX Maps

 Â»
DFX Mods

 Â»
Map Making

 Â»
Tut Maps



 Â»
Submit Maps

 Â»
Downloads

 Â»
JO Maps

 Â»
JO:E Maps

 Â»
JO:IC Maps

 Â»
JO:AW2 Maps

 Â»
Map Making

 Â»
Tut Maps

 Â»
JO Mods



 Â»
Submit Maps

 Â»
Downloads

 Â»
BHD Stats

 Â»
BHD Maps

 Â»
BHDTS Maps

 Â»
BHDEXP Maps

 Â»
Tut Maps

 Â»
BHD Mods


 Â»
Submit Maps

 Â»
Downloads

 Â»
Maps



 Â»
Submit Maps

 Â»
Downloads

 Â»
Maps



 Â»
Submit Maps

 Â»
Downloads

 Â»
Maps



 Â»
Submit Maps

 Â»
Downloads

 Â»
Maps






Map Details: Operation Just Cause Update V1.7



DF1 | DF2 | DFLW | DFTFD | DFBHD | DFBHD: TerraNova EXP | DFBHD: Team Sabre | Joint Operations | Joint Ops: Escalation | Joint Ops: IC | Joint Ops: AW2 | Delta Force Xtreme | Delta Force Xtreme2



View all bhd maps by joselz

Operation Just Cause Update V1.7

Map Creator:

joselz

Game Version:

DF: Black Hawk Down

Game Type(s):

SINGLE PLAYER

3214 Downloads

Download Now

View Ratings

Rate This Map (1 - 10)
Operation Just Cause Update V1.7">
17 users have rated this map.
DFB Rating: 

10 of 10





User Rating: 

9 of 10





Map Description:

V 1.7- Reduce Loading screen quality, Fix more events, add somes Quake effect, fix the somes little problem with the Strafe run.
*"Updated on August 7, 2004 After 268 Downloads"* (300K)

V 1.6- Add original Loading screen, Delete the text file for the .BIN file, Fix more events/mispell.
*"Updated on August 2, 2004"* Not Aviable at dfbarracks.com (315k)

V 1.5- add more decorations, And fix somes events and misspell of the text message, Reduce Loading screen quality.
*"Updated on 11:15 Atlantic time, After 52 Downloads."* (300k)

V 1.0- Original release "Jul 30, 2004"
--------

***_Operation Just Cause_***

December 20, 1989, 0100 local time.
Panama City, Panama

Situation:
Operation Just Cause was the U.S. military invasion of Panama which deposed Manuel
Noriega in December 1989, during the administration of U.S. President George H. W. Bush.
Just Cause D-Day and H-Hour was December 20, 1989, 0100 local time. Following over a year of diplomatic tension between the United States and Panama and several months of U.S. troop buildup in military bases within the canal zone, involving twenty-four thousand U.S. troops and over three hundred aircraft, including the F-117A stealth aircraft used for the first time in combat. These forces were deployed against the sixteen thousand members of the Panama Defense Force. The command and control structure of the Panamanian Defense Force was quickly destroyed; senior officers were killed or captured and in some instances, officers abandoned their command. The attack touched off several fires one of which destroyed much of the Chorillo neighborhood, adjacent to the headquarters of the Panamania Defense Forces, located in downtown Panama City.

Military operations continued for several days targeting decentralized resistance by isolated PDF units, attempting to restore law and order and searching for Noriega. Noriega turned up in the Vatican Diplomatic Mission and eventually surrendered.

Mission:
Today "Manuel Noriega" will be meeting With "Fidel Castro" and "Hugo Chaves" in a Hotel.

Today will be our uniqe chance to Capture these guys, ...

Objective:
Capture The 3 communistas.

Chalks and helos will probide support outside the building as Delta team Infiltrates the building.

All Units will be inserted via helos, and extacted by vehicle convoy.

Your Task:

General: Delta 5-1, You will be inserted with Chalk 1 at the northwest corner of the Target. Mnay of the memebrs of this Chalk are rookies in their first action. Be prepared to assist as required.

If any of the Chalks come under heavy fire, they will call you by radio. You must get to them to assist.

Also Whisky 3, Romeo 3 and 9 will be providing air support for you.

After Delta Team 5-1 gives the Green Light, Uniform 6-4 will head to the TG(Target Building) to extract all Units, and Super 6-1 will provide sniper support for extraction.

You should be extracted within 20 minutes of insertion. If you stay down there more than 20 Minutes you could be in Big Trouble. PDF forces will have enough time to execute a strong counter attack against you. Good Luck 5-1

Assault Forces:
Chalk 1: Victor One
Chalk 2: Victor two
Chalk 3: Victor three
Chalk 4: Victor four

Delta Team:
Delta 5-1
Kilo 1-1

Air support:
2 AH-6 Little Bird (160 SOAR)
Romeo 9.
Romeo 3.

2 MH-60 Black Hawk
Whiskey 3
Super 6-1 (will provide sniper support for extraction)

Ground Vehicle Support:
1 Convoy
Uniform 6-4

Expected Enemy strength:
PDF's with AK's, RPG's, Technical's
Expect heavy resistance from troops on the ground and rooftops.

************************************
Thanks to:
7>Snake and all that answer my qustion in the forums :)
Don't forget to read the Text file, and add the /d.
An intensive and realistic UrbanWarfare map, with good decoration, and look like an Irene map.
Enjoy it.

**Give coments**
Any coments or rating are welcome
Thanks
J.L.


[ 15 users have commented on this map ] [ Comment on this Map ]


» Love it! 10/10


Posted: Friday - July 30, 2004 11:10PM

Posted by: daskal

I've just finished your mission, and I have to say that it was AMAZING! It just felt so real, alive. You surely know how to create an almost life-like atmosphere. Decorations - like in your previous missions - were awesome. Very intense close quarter combat with a lot of events & people, its challenging but not impossible. I also liked it how you placed the rangers on Black Hawks hanging their feet out of the aircraft - its a minor thing, but it looked damn good, and I've never seen it in other maps! Events + WAC worked pefectly, so all in all a 10/10 from me! Well done!




» Er... wrong title for a perfect mission


Posted: Saturday - July 31, 2004 3:39AM

Posted by: Honya

I usually don't comment on maps until i finish the map, but i was compelled to say the following: you did a superb job and had excellent attention to detail. However, one thing keeps bothering me: it feels a hell lot like a Oct 3rd Irene Mogadishu map. You even have used wavs from the BHD movie, and the part blackburn fell out was ingenius. I think you should have just made this excellent mission a Irene mission. For me, it doesn't really feel like panama at all, but a super realistic Irene map. Of course, as i said earlier, i'm not done playing the map and i will not rate until i have done so and after i have checked out the update as Joselz has requested. But excellent work. I will comment again soon.




» One of the best maps i have seen in a long time...


Posted: Saturday - July 31, 2004 3:17PM

Posted by: cr@zzyki££@

That was a great map i wonder how i was going to get out that black out knowing that you cant fast rope but did that was great, the little bird runs were also great some exalant events and WAV got abit of lagg through out the map but managed to compleate it after about 2 days lol 10/10 but it was hard it was and getting abit of lagg but that is probably just my system lol but a hell of a great job! hope to see more maps like this in the future




» An excellent map.


Posted: Sunday - August 1, 2004 1:58PM

Posted by: 7>Snake

Once again Joselz has taken the time and effort to construct a map that gives you the feeling of 'being there'. Highly and appropriately decorated with good use of sound, wac files, AIs (friendly and enemy and including those pesky civilians who like stepping in front of bullets). This map was well planned and executes flawlessly. Yes it looks like another version of Irene but that's pretty hard to avoid. Limited available decorations make everything look the same. Tried and true tactics (roping in at corners) will be used at every opportunity so they will be used in Panama as much as Somalia. A very good map that you will want to keep. Imaginative use of events and available resources from crowded firing positions to smoke and the confusion of battle. A determined enemy who recognizes the threat you pose and will try to kill you from a distance. The only thing I could find 'wrong' in this map is that it had to end! But I'm certainly looking forward to it's conclusion. Another fine mini-series in the making. 10/10




» Comment #2


Posted: Monday - August 2, 2004 2:23AM

Posted by: Honya

Ok, i finished playing the second ver. of the map. And i must say, this is a super good map!!! This map is loaded with action and events and the custom wacs are awesome. I liked how the little birds made their strafing runs with the miniguns and rockets while the blackhawks circled overhead spitting lead with their miniguns. The enemy was very well positioned on the roofs and weaved in and out of the street (very realistic and practical) to avoid being hit. The friendly AI were also well positioned instead of standing in the middle of the street, so that's a very big plus. The feel of the mission was very realistic, and if this was to an Irene mission, it would have been one of the best out there. A long mission, but one that doesn't get boring at all. Full of action, detail, and good use of wac. This is definitely a 10/10 map.




» AWSOME


Posted: Friday - August 6, 2004 2:27AM

Posted by: Bikou

10/10 map man i cant wait till the ending :) i did notic one thing very odd the buildings were in the placed esactly like the center of the map on mean streets did you do that on purpose or just a quikidinl




» I too loved this map


Posted: Friday - August 6, 2004 6:22PM

Posted by: Messenjah

But as everyone else has said, it feels like an Irene mission....the movie version though. You really did great on the decour and the feeling of the area though, and great job on that m8. Damn good job, it wouldn't surprise me if you were the guy to make a map pack based on the BHD movie, cause you sure would do a damn great job! 10/10 from me, Keep'em up!




» RE: I too loved this map


Posted: Friday - August 6, 2004 9:16PM

Posted by: joselz

Thanks Messenjah*SH*, I spend much time adding the decoration/Foliage, testing it, and ,making sure all work fine.
Also, Thanks, Bikou, Honya, 7>Snake, cr@zzyki££@, daskal, For take the time to Give the comments, thanks.





» Not for me.


Posted: Sunday - August 8, 2004 3:01AM

Posted by: davesnow

I guess I'm the only one out there who did not like this map. I hardly had to use my trigger finger...the team-mates did it all for me. I played this map for over and hour and the enemies just kept re-spawning and re-spawning so I got tired of it and I didn't play it to the end. The decorations were outstanding, I'll have to say that. But I don't care for super-intense missions that never seem to go anywhere. I won't rate it because all my buddies out there have already gave it a TEN, so I guess they know something I don't. I just don't like missions where all you have to do is stand around and shoot. No adventure to me.




» Coments-?


Posted: Sunday - August 15, 2004 9:11PM

Posted by: joselz

376 downloads and only 8 comments---!!! :O SHEESH




» AWESOME


Posted: Thursday - October 14, 2004 9:05PM

Posted by: KENNYJENSEN

Jose this map is freakin kool. The decor is just right, gameplay is always intense, and you kill like 200 baddies! Dude you must be an expert, because you even some how managed to have audio clips from the movie! The music and regular dialougue is sweet too, very cool man. You should work for Nova, and make the single player missions even kooler. 2nd map I downloaded, and very impressed. I'd give it a 12/10, but thats no possible lol.




» Wow!


Posted: Monday - May 9, 2005 6:49PM

Posted by: sharpsniper

This is a wonderful mission!!! Hard, but great. Excelent use of WAC, BIN, and events! Great attention to detail + everything runs like clockwork. No fults that i spotted. Well done!!!!!! 10/10!!!!!!!!!!!!!!!!!!!!




»


Posted: Sunday - November 13, 2005 5:19PM

Posted by: cr@zzyki££@

Played and loved the first vertion updated to the new 1.7 and it messed my game up deleted all the textures :S, going to keep testing to see if it happens again




» Very nice...


Posted: Friday - September 7, 2007 9:50PM

Posted by: Getbacjac -AUC-

The decorations on this map were excellent. I liked how you setup the allies in defensive perimeters and where the AI were placed. The strafing runs with the quake effect and rockets were a nice touch. The only problem I had was that the firefights lasted too long when you had to assist the chalk rangers. I really didn't have to do anything because my allies did all of the work for me.




» Right On!


Posted: Thursday - February 12, 2009 10:03PM

Posted by: CarminePr

You sure put a lot of work into it. It seems like the action never lets up.


Refresh Thumbs | Advanced Search | Submit Map | My Control Panel














DFArena
« 

Nova-HQ
« 

DFReload
« 

Novalogic
« 

Mod Depot
« 

Novaworld 2
« 



Home
« 

FAQ
« 

Forums
« 



Staff
« 

Contact Us
« 

Link To Us
« 

Jobs at DFB
« 

Privacy
« 

Our Mission
« 

Terms Of Use
« 



Special Ops
« 











Copyright © 2002-2018 - All Rights Reserved - DFBarracks.com
Site Design by A.Bullet