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Map Details: Normandy Beach



DF1 | DF2 | DFLW | DFTFD | DFBHD | DFBHD: TerraNova EXP | DFBHD: Team Sabre | Joint Operations | Joint Ops: Escalation | Joint Ops: IC | Joint Ops: AW2 | Delta Force Xtreme | Delta Force Xtreme2



View all jo maps by Deathwish

Normandy Beach

Map Creator:

Deathwish

Game Version:

Joint Ops

Game Type(s):

TDM

486 Downloads

Download Now

View Ratings

Rate This Map (1 - 10)

3 users have rated this map.
DFB Rating: 


Not Rated

User Rating: 

7 of 10





Map Description:

Step into the cold waters of Normandy Beach and expeirence Normandy. Blue team starts out on a little dock area out in the water away from the beach. You can drive to the beach by using boats, zodiacs, and landing crafts, and amphibous veichles to get there. You can drive veichles up onto landing crafts and take them to the beach. No Helos in this to make the feel more real. Then Red team starts out behind the custom bunkers were they can get into them and get into the trenches around them. Bunkers are armed with machine guns and other wepons. The beach is well detailed and has cover. This map works well from around 4 players to 64 players. I have only played with 12 players and there was action in that but if u play with 32 or 64 players itll feel like D-Day for sure and would be awsome to see. Hopefully you people with good servers can get a 32 or 64 player serving this map because it is good.

[ 6 users have commented on this map ] [ Comment on this Map ]


» Info


Posted: Tuesday - August 10, 2004 9:39PM

Posted by: deathwish99

Please Comment and Rate my map, Thanks.




» GJ


Posted: Wednesday - August 11, 2004 1:18AM

Posted by: Shadows-D.C.A

GJ death wish its me shadows DCA m8




» good map


Posted: Wednesday - August 11, 2004 9:05PM

Posted by: AAF BIG E

Good map but u need to have some way for the ppl on the island to protect them self for the sides and rear we love maps like that but having a spawn point in the middle of a natural spawn is pointless maybe some rear facing guns and some on the sides and remove the psps




»


Posted: Thursday - August 12, 2004 6:30AM

Posted by: Xero8P

like big e said possibly put walls up around rear and sides or something to make em funnel through front. or even mirror front and back with walls on side. PSPS in natural are a bad bad thing...we ended up taking both the JO PSPs at their spawn and tore em up from that point on




» Yo Deathwish.........


Posted: Thursday - August 12, 2004 3:34PM

Posted by: StickmanUSMC

Pretty good map....great idea and all that, but I would have to agree with Big E and Xero.....needs someway to defend the rear/sides of the island. And perhaps a boat or two(Zodiac) to get out of there instead of the SLOW swim over to the JO base (to steal their equipment). But all-in-all, its a really great effort and is pretty fun to play! Keep up the good work!!




»


Posted: Saturday - October 15, 2005 2:53AM

Posted by: MapMakerPro

why u always so obsessed with d-day?


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