the best map makers switch to TS jsut as i get it. Can't wait for more maps man. (dun think I'll play this as i hate night maps)
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Posted: Thursday - October 21, 2004 11:59PM
Posted by: littleguy
This map was very fun although a few errors.
When I started the mission (When the truck pulled out) it said I died and the mission failed. I continued on a wall there was two walls inside eachother witch created the wall to flash. At the end when you pick up more ammo, health, etc, the boxes where floating behind a friendly behind a sand bunker. Oh and- the map didn't complete. It told me to complete the final waypoint and it was where I was standing and I ran around and it didn't complete. I rate this map a seven- good work!
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Posted: Friday - October 22, 2004 2:49AM
Posted by: BuckY
i really liked this map....could not find any errors on the map.It was really fun to play,keep up the good work.
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Posted: Friday - October 22, 2004 8:32AM
Posted by: TrSniper
Littleguy,there must be something withyour programm ask anyone for help on the forums cuz for these 2 guys it worked good.
Thx for your comments guys
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Posted: Friday - October 22, 2004 12:53PM
Posted by: littleguy
I was in a hurry to install BHD to rate this map and I didn't update it. I don't think that would make a difference though. I tested the map twice.
» good work
Posted: Friday - October 22, 2004 2:21PM
Posted by: Butthead
This is definitivly a well done map. Lots of decoration used, good wac and music, nice acting of teammates and other waypoint stuff. There were also appropriate enemy triggers, but those enemys standing in groups around barrels should have acted if you get the first of them down. It's not so realistic when you can shoot one after the other, and they don't complain against. The other little flaw was that the event with the guards on top didnt fire the first time. I shot them all, but nothing happend. When I wanted to check the roof I died - out of mission area - without any warning. After reloading it worked then. But all told, it's a great map providing lots of single player fun. 8/10
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Posted: Friday - October 22, 2004 4:32PM
Posted by: joselz
a pretty nice map, with somes minors problem, I will Review your map, then make a full comment about the erros that i can find and after i make a T. Review for you, i will rate it.....
P.S. Expect my review by today friday or saturday.....
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Posted: Friday - October 22, 2004 6:12PM
Posted by: TrSniper
Thx Guys for your comments and ratings,i will think about updating it.
» Technical Review (Original post in that section)
Posted: Saturday - October 23, 2004 12:00AM
Posted by: joselz
Ok, the good thing of this map, is that it was a "NIGHT MISSION MAP", and i love night map's.( I love Night).
I was able to find somes objects MissAligned, floating, and objects placed thru graphics of building.
*1) When i start the mission, The first problem i inmediately notice, was that when the truck makes its fisrt turn, the back part of the Truck go thru
graphics of the containers.....and in its last turn it go thru graphics of the Stone wall.
I experiment setting the Truck Combat and patrol speed at 20KMph, and have
succed, however, it still going thru the graphics of the Stone wall.
The only ways i can think that you would be able to fix that problem is:
Moving Waypoint 2-0, 2-1 and 2-2 a to the west,
or set the set the Truck Combat and patrol speed at 20KMph.
*2) I find lots of objects MissAligned, floating, and objects placed thru graphics of building.-Objects listed in the Maps Review Forums-
*3) in the village, after player meet up with informant, After i cross the village, and meet up with the friendly militia in that bunker, i get a message
that says "Go back,the Village is not cleared 100%", and that should not happen, the player is not suppost to HUNT THE LAST GUY. that a lost of
time.
*4) End files:
The End file is ok, *BUT*, when the Blcak Hawk take off, the speed is too high for a normall take off, that just looks Unrealistic, and also looks like he
fly thru graphics of the SSN 41(Mog Night Building 3). Adjsut wp 'z' values and speed please.
*5) when the player reach the Target Building where the POW is:
All my teammates seems to follow the sames waypoints, that just make a mess in there looking UNrealistic, please, place separate waypoints for each
tammate when infiltring a building.
I rate it 8/10.
For more info: http://www.dfbarracks.com/forums/viewthread.php?tid=30650
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Posted: Saturday - October 23, 2004 3:46AM
Posted by: 7>Snake
In addition to the comments noted above I offer the following:
This mission starts with a loading screen the has been reduced in quality so much so that the text is barely legible. I would suggest reducing graphic quality first, then add text. It should still fit into the size required to be included in the download. The opening cinematics appear well done however they are so dark as to be ineffective. It isn't necessary to make the environment 100% black to make a night mission. Upon reaching the 1st WP there is a message stating Contact Right however the enemy is in fact to the left. Waypoints are too small while in open areas. They should be used as a guide only in these places. Teammates not set to follw Teammate commands. An enemy force that is nearly blind makes for a very easy map. When reaching the informant directions are to follow him then waypoints lead in a different direction. Choose one or the other. Enemy on the roof of demolished building - no challenge once the sequence is figured out. Indestructable teammates that don't really do much. It was too easy to let them run ahead then while enemy was shooting at them - I was able to kill the enemy. In the building with the hostage the temamates ran to an exposed open area and fired a few rounds but never hit anything and the enemy used a lot of ammo firing at them but nothing happened to either group. Attack at exfil easily defeated. Wait till the enemy lines up following the waypoint and shoot most of them with 1 or 2 shots. Spread them out so they don't run in a line. Decorations OK. Sound not bad. Tiles minimal. Wac needs some tune up to ensure things played when they should (ie: - Boom Baby plays before the explosion). All goals completed and mission ended. 7/10
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Posted: Saturday - October 23, 2004 12:04PM
Posted by: TrSniper
Ok let me start.First of all Wat is Floating then ,were?I like to know that.I can fix the problems that snake said and the problems what jozels told me.
I can give the Enemy a better accuracy.
But one thing i can't fix is,the end that the black hawk leaves fast.I don't know why but it doesn't work.I tried everything.=========THERE WILL COME AN UPDATE=========