Thanks for updating but I think the rules are your not allowed to post the same map even updated. Am I right?
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Posted: Saturday - October 23, 2004 5:28PM
Posted by: Þoncho
you are right.......
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Posted: Saturday - October 23, 2004 7:03PM
Posted by: 7>Snake
Advised by U2U to remove one of the two versions of this map.
» Technical Review (Original post in that section)
Posted: Saturday - October 23, 2004 8:34PM
Posted by: joselz
Why did you RE-Subbmit the map.
The good thing of this map, is that it was a "NIGHT MISSION MAP", and i love night map's.
1) When i start the mission, The first problem i inmediately notice, was that when the truck makes its "SECOND" turn, the Truck go thru graphics of the
Stone wall (SSN 172 and 171).
2) I find few objects MissAligned, floating, and objects placed thru graphics of building -Objects listed in the Maps Review Forums-
- There are 'somes' "Bfence 8ft" placed in alleys to that need and end pole, because fence does not just end in building!!!
3) Events seem all to work fine, so there is no problem with the execution of the map.
4) Tiles and sounds and Wac file:
-Tiles minimal, I think that by placing more decorative tiles, the map would look more better. Sounds were OK. Wac works fine....
3) When my teammate place the Satche Charge and blow it up, One teammade *DIED IN THE EXPLOSION*...That should not happen.
6) The Enemys Patrols seem to follow the sames waypoints, i think that by placing different waypoints to every enemy patrol will just look more
realistic and interesting.
Also, When i shoot to those groups of militia standing in middle of the streeth where those furnature are, they do not do nothing.
So I think that by making them to Spread out when one of them is shoot or at yellow alert, will just look more real...you can use waypoints to spread
them out.
Let say, suppose there is a group of docks, and you shoot one of them, what do you think the rest of the group would do???
They will Spread out..!!!
7) Enemys/Snipers on roof tops, The enmys on roof tops are just standing there doing NOTHING, I think that by placing some waypoints for them
would look more better
For more info visit:
http://www.dfbarracks.com/forums/viewthread.php?tid=30775
Old Verision: http://www.dfbarracks.com/forums/viewthread.php?tid=30650
» Slowing Black hawk down!
Posted: Sunday - October 24, 2004 4:52AM
Posted by: Goldberg
Let me know if this comment is irrelevant. In events double click on New Action (bottom box) then click on Al Single, then next box click on patrol speed, next box find the Hawk & lastly in final box choose a speed, like 40 or 50. If this helps any let me know.
» A nice map
Posted: Tuesday - October 26, 2004 4:35PM
Posted by: joselz
This map was nice since its original release, many fixing have been made with the reviews, A short map that does not take to long, Easy objectives to complete.
A good, use of decorations, Minimal use of tile, good use of wac, sounds are good. The enemy was easy for me to defeat, The truck insertion was nice, And the best thing i like from this map, is that it is a Night map and i love night maps...... Good playability, layout and viroment of the map. I did not like to see that when i shoot that group of enemys in middle of the streeth, they do nothing, by making them to spread out will become more interesting....
Howeve, a nice easy map to comlete, Rated 8/10
» once again
Posted: Saturday - October 30, 2004 4:17PM
Posted by: Butthead
since the update's a new post, old comments and ratings are gone. I wont comment it again but I'll rate it again, cause I think it's definitive more than a 5 (displayed at that moment)