Map Description:
MAP UPDATED 11-18-04(see my 1st comment below) map is mid sized with a custom graveyard where the koth center is most roofs & windows are accessable. i placed an armory and a PSP away from the main playing areas for snipers. urban snipers will enjoy this i made some of the roofs and windows a little tougher/tricky to get to but a patient sniper will find a way. map can probably be played in BHD but was made with TS med. any input/ideas are welcome!!!!!!! MAP UPDATED!!!!!!! 12-23-04 DM maptype was added TDM and TKOTH are now seperate maptypes TDM version will be more fun now
Custom graveyard is awsome...Coffens blew me away!
Good atmosphere...nice fog choice...good for snipers and all others.9/10
» opps
Posted: Thursday - November 18, 2004 2:30PM
Posted by: sonicdeath old
sorry...didn't read decription....oh well..sorry I jumped the gun
» Nice concept.
Posted: Thursday - November 18, 2004 4:56PM
Posted by: EmptyBlackStare
Nice map indeed, should be excellent for playablity. However, i don't see the point in running all....the way to the river to capture the psp(seems pointless, if ya ask me). Possibly, you could relocate the psp in the city, or bring in a little(right behind the grave yard, a few would work well). Hills will be nice for snipers, building access is ideal for campers, and the tightness of the map should be good for gunners, cqb's, and med's, that like to roam. I would like to see some roads, or trails of some sort inserted into the map! It'd give it a nice effect, if there was dirt trails. Okay, at N -14, there is a car through the building, hence creating the vehicle to glitch. L -14, I found floating obejects in the sky. J -14, I came across an random concrete platform piece. Only 1 armory and 1 psp (which i think will be bad for game play). Maybe, a few hummers, or vehicles could be added(with waypoints) and a few of the bombed out cars could be taken out (I thought you over killed that one a little). Just needs a little work. This map has great potential! In my book, ecspecially with that awsome!!! graveyard!! Glad to see ya presenting fresh ideas to the table! And like you said in your description, it will most definently need souds. For instance, wind gusts...around the grave yard, to add an erie feel. All i have to say is fine piece of work ya got here!
» The Ghost Town!!!
Posted: Thursday - November 18, 2004 9:05PM
Posted by: Harry
Nice!!! As Empty said a map with a lot of potential, but it needs some polish first. First add some tiles like roads etc. Maybe cramp the city together a bit. Too much unnecessary running or put some spawnpoints closer to the graveyard. No one is gonna spawn at the one at the river, since it is even further away than the start point. You could also make a third way to enter the graveyard.
But the graveyard is excellent I must say. Those coffins look really good, and I also like those mausoleums and tombstones you have created. Cool idea with those barred windows also. Nice piece of work!
» ty all for the compliment
Posted: Friday - November 19, 2004 3:50AM
Posted by: perigrine falcon
update #1:::deleted floating/unnessassary items, and some vehicles, added some barrels and other debrees, added tag, added sounds placed a couple spawns closer to graveyard. NP SONICDEATH its a compliment to get a 9 on a unfinished map. EMPTYBALCKSTARE ty for pointing out some of the things i had overlooked, i checked and seen what u meant by to many vehicles added 2 armories now total of 4. HARRY im glad u like my work ty for compliment i kept the only PSP where its at im curious to know if snipers will use it since snipers usually dont zone. put a few spawns closer i thank you every1 for the help any other comments will be greatly appriciated if i still need closer spawns PSPs etc. TY again
P.S. DUHHHHHHHHH i forgot to include .TIL tiles should work now
» Highgate and...
Posted: Friday - December 10, 2004 9:38PM
Posted by: dzine
...kensal Green come to mind on this map. I got a bit of a 'thing' for Victorian funerary architecture!
All structures are perfectly placed in a well chosen terrain and the tiles are aligned to perfection! A good mix of large buildings with player access work well as a boundary to the town - as you race to the zone you see a magnificent ziggurat structure complete with crucifix!
Both this and the surrounding tombs are superb examples of custom work! The window grills left me speechless!!!! The view from the hills shows an eerie fog colour that instantly sets the scene and perfectly compliments the dark blue sky. Some tricky roof access for the snipers and some surprise custom 'graffiti' for the adventurous... this is inspiring stuff!!! 10/10!!! .dz
» :) :) :) :) :) :)
Posted: Saturday - December 11, 2004 12:02AM
Posted by: perigrine falcon
DZ ty for the comment and rating but now my ears are hurting because the smile i have on my face is crowding them out because to get a compliment like this from a exceptional mapper like yourself is a honor. while im here..... excuse my ignorance.... but what does highgate & kensel green mean
» If you ask...you shall receive!!!
Posted: Friday - December 24, 2004 5:19AM
Posted by: ~CHAOS~
I have the utmost respect for mappers that create new custom ideas, playability, and a total new concept in maps. I enjoyed the TKOTH version the best and the zone is sweet within the cemetary structure. I also understand that you are more focused on TKOTH maps. The DM and TDM version are a great improvement for that type of gameplay!!! There are ladder emplacements to the buildings for snipers, lots of room and cover for the CQB types, too. I have a weak heart when I see custom work to the finest and the coffins were very realistic and inventive. The Tombstones blew me away!!! Maps like these deserve all the credit where credit is due!!! I agree with dzine on this one!!! Excellent job peregrine falcon!!! 10/10!!!
DFB MAP RATER
~CHAOS~
» thanks chaos
Posted: Friday - December 24, 2004 5:19PM
Posted by: perigrine falcon
for the RATE/COMMENT its great to get a good rating and comment from great mappers. but now my head is to big to fit through the doorway so im stuck in this room lol. i also want to thank for placing spawns and PSPs for the TDM version. u helped me in an area im not to familar with i usaully design maps as tkoth