Map Description:
Camp Despair is a maximum security prison(340X375M) in a jungle that is
located hundreds of miles from nowhere. The prison is infested with snakes and gators.
This makes living on the ground deadly so the
prisoners live in the trees. Escape wouldnt be
easy,surviving alone in the jungle would be nearly impossible.
The best alternative would be a mass breakout.
Unfortunalty the prison is broken into to factions.
One factions good behavior results in better living conditions
so they are loyal to the warden and the wardens' puppet, the prisoner Mayor of camp despair.
The other faction are hardened by their life inside the prison and want nothing
but to escape at any cost. in order to escape they must controll the prison
from within first. Their targets are the Mayors treehouse, and a sunken guards patrol boat which contains a small armory. Gaining controll of these
is eccential for supplies and arms. Which are nessassary
for escape and survival in the harsh jungle enviroment. good for 12-50 people all char types should like this(thanks to X SabbraCadabra's for helping me name the map and his BHD/TS map SABBS PLAYPEN for inspiring me to finally create this map that has been lingering in my head for a few years lol)
From custom realistic tree-houses built with wooden planks, campfire with rocks built in a circle, dead prisoners being eaten by the gators, tile work in the certain areas are perfect, boat rides the PSP to avoid being gobbled up from the gators, rubbled little cemetary, a tree fallen with wood debri around it is Awesome and creative. The prison is a deathtrap in itself because of the hills depths and security walls for a no escape map. I will bow down to the master and mastermind of inventions!!! Playability is key for all player types who wish to live the maximum security prison and taste what these prisoners go through everyday life!!! Enough said and excellent work peregrine falcon!!! 10/10!!!
~CHAOS~
DFB MAP RATER
» UPDATE 1
Posted: Saturday - July 2, 2005 4:59PM
Posted by: perigrine falcon
Fixed a blue spawn that was to high players would die when spawning the first time. Fixed a treehouse that was to high players would take critical damage or die falling off it. THANKS GI HOE for finding these faults. !!!!!!!!!!!THANKS CHAOS for the rate and comment its a big boost to my pride to get a good rating and comment from a great mapper