Map Description:
Use 7Zip for extraction. This is my first map to be submitted to this site (my first map was terrible). I spent so much time for it, a year and few weeks. Made some changes to make sure it goes well. Actually, I was still learning while making this map. I got really inspired on how the mission "Russian Underground" was created.
This map is Single Player map in which you are going to lead a squad on clearing the tunnels for any possible threat...bla,bla,bla just read the briefing. With a bin and wac and pwf and dbf and cin and end, I hope you'll enjoy this short mission of mine.
Please download, comment and rate it.
PILIPINO AKO! ATO NI BAI!
after a while of only average mapping posted around here, another excellent one has been added to the database.
This map starts with a perfect cinematic, really couldn't be better. The background hills are gorgeous, surely took it's time to get the place in scene... The switch into game was fluent, as it should be. Proceeding further in mission, one experiences a exellent .wac usage. All in all the map was well planed and executed, with a nice story line up and great playability. It could have been longer, since the builing/deco amount of 1200 has not been reached, I guess. Due to this flaw, you have to do another map ;)
The .end file also was a highlight, short but some kind of new idea.
I noticed 2 little bugs, a floating table at the warlord's place and the weapon load under "G" was wrong (mp5, baretta...). you should update the map here.
In my opinion, there can't be another rating than 10/10
» Glitches
Posted: Wednesday - July 12, 2006 9:59AM
Posted by: hate_me_ok2005
I'm sorry if there were few glitches in the map, mp5 and baretta were my first thought weapon load but it turned out that the teammate with the same weapon can't move their mouth when talking. So I have to think of another weapon load which are CAR15 and Shotgun. I forgot to put thunder and lightning in the map so that it would look like as if the enemy can't see it because of the lightning. The floating table was a recent change. I forgot to change its Z. Another unseen glitch in the map is the "win subgoal" statement for the last objective, "Rendeviouz at LZ".
The real reason I thought of creating this mission map with lots of tunnels it's because I'm not good at placing buildings.
If you are wondering why there is a waypoint named "delta team" in the mission, it is because at first it was suppose to be a "Defend the Tunnel Scenario" with Warlords as your enemies which turned out to be unnecessary. If I were to submit the map with that scenario, it would pull the map down.
I will be submitting again an updated version maybe on July 17, 2006, class is still going on.
» Well Done!
Posted: Saturday - July 15, 2006 7:01PM
Posted by: Papason
i looked at the mis file and found it to be clean and not cluttered up with useless waypoints and such, that were of no value to the map what so ever. The events worked very well, the team mates worked GREAT in the tunnel, Cin and End files were very good. I did run across some misaligned tunnel pieces, and i have to agree with Mr. Butthead it was a little bit short. but seeing as how you did your homework i think you deserve a 10/10
» Outstanding
Posted: Tuesday - July 18, 2006 2:44AM
Posted by: Mstenger404
Outstanding work HMO, you've achieved what not very many others hoped for but failed, you've proven that you can make good maps that are worth while, even if the time taken to make the map is distubing, you will eventualy get better and better at it and maps of this magnitude will start popping up like rabbits. This is the kind of stuff Joselz and dave snow do. you should be proud of yourself. *pats hmo on back*
» Thanks!
Posted: Wednesday - July 19, 2006 4:37AM
Posted by: hate_me_ok2005
Thanks for the comment and rating guys. However, there were still few glitches you didn't even notice like "you don't die". Well, I submitted a fixed map to be able for you to play it with a challenge.
» Tunnell
Posted: Monday - August 28, 2006 4:54PM
Posted by: perarneo
Great map, but I got stuck at waypoint golf, having only "destroy technicals" left as mission objectives. My teammates won'tt budge, so there's something left for me to do. I have destroyed all the barrels, but nothing happens. Am I missing something?
» No /d in DFBHD.exe shortcut
Posted: Tuesday - August 29, 2006 1:23AM
Posted by: hate_me_ok2005
Strange, there is no waypoint golf nor destroy technicals objective in the map. Maybe you didn't put /d in the shortcut well it must have. It goes this way ../../../dfbhd.exe" /d