Map Description:
A rebel force is occupying New Phoenix City. You and your team must clear through and liberate the city, killing the commander and elminating their weapons caches. *05/18/2020 updated map*
...which is also single-player doable. AI accuracy/interaction was realistic and commensurate with the type of environment present. Objectives were clearly defined, all stacks of ammo crates were marked and destroyed without issue, and all PSP takeovers flowed smoothly and quickly. No problems to note, although I was able to take-over the 'B' PSP by utilizing a building rooftop to jump over an adjacent wall. I did, however, eventually take-over 'A' prior to entering the cemetery, so taking 'B' first didn't appear to change the game's outcome. The design/layout of this map was well done, and once inside the compound, one is forced to negotiate the maze of buildings in order to make one's way forward and toward the next PSP and adjacent stacks of ammo crates. Once again, the use of respawners was not overutlized; thus, making this map definitely single-player doable. BTW, although they were not marked as targets, I also destroyed three propane tanks just to be safe...heh...heh. This 'lag free'/'issue free' map ended/cycled just fine upon elimination of the commander. Again, another good job 'Jabo'...cheers.
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Posted: Saturday - March 22, 2008 7:08AM
Posted by: jabo1SFH
lol!! gj saunders. no, taking psp's out of order will have no bearing on the map. glad you liked. yeah, i know about the wall jump but once again, no .mis file so i cant eliminate that issue. objectives are a must for the map to end as the final obj is tied into others being completed to force the final obj to present itself.