Map Description:
*UPDATED! UPDATED! UPDATED!* V1.1 After 80 Downloads--
N&T part 3
Date: October 3rd, 1993 - 1700 hours (5:00PM)
Location: Mogadishu, Somalia
Situation:
During -Part 1- Nelson became deaf.
During -Part 2- Twomery (you) and Nelson meet Yurik, who has also been lost.
-Part 3- Continue to the crash site with Nelson and Yurik.
--Team Tactis--
Use your Teammates command if needed, set them to follow you (Team Spaces) at 2 Meters to avoid having them get stuck.
Before a making a turn, wait for your tammates to LINE UP to avoid getting them stuck.
Press "G" during game play to see Briefings. Press "Tab" during game play to see Mission Goals.
Follow Waypoints. Good look, Twomery
************************************************************
*Notes*:
This map have take Aproximately 5 weeks to complete it. (Sep 27, 2004 - Oct 29, 2004). I have make lot of fixes, updates, testing(it have been
testing thousand of times), Adding/Removing Items and etc. And finally I end up with the release version.
I was Planing to Upload Part 3 and 4 at the same time, But get out of time to complete part 4, and I just get so darned excited at finishing the part 3 and wanting to post it. So i am just uploading part 3 only
YES!!1 I didn't even know therew was a gonna be a part 3 (probly cause i can't win part 2) but i don't even hafta play this to tell its gonna be a 10 if its anything liken the first 2
» Grandioso
Posted: Saturday - October 30, 2004 1:29AM
Posted by: oscar-ghostrecon--
Gran misión ¡ el detalle de las voces de Rainbow Six es muy bueno. te pongo un 10 definitivamente mi buen Pepe
»
Posted: Saturday - October 30, 2004 2:58PM
Posted by: TrSniper
Ok, I really Didin't Like a Few Things of the map.
Verry Fantasie Sounds used.TOOOOOO MANYYYYY,Dog sound bird Sound, Not needed.
The People behind me Keep yelling 24 ours 'Leave us Alone, leave us alone, leave us alone, i get nuts so i shot them down.Not Realistic.U sayd to me to spread out enemy waypoints to make it realistic, after i destroy that technical on the left, in a smaal Alley,a group of soldiers running at ME,No wayoint so they stuckt in to the wall,i trowed a Grenade and they Died.The Mission Contains Lag,Not every one has a Perfect Computer.
The Mission Is Verry Hard,not Everyone is a Expert in bhd.I will Rate this File when this things are Done.
***************************************************************You DisaPointed me This Time****************************************************If Fixes are done i will rate this map to a =AMPM= (A Must Play Map)
» hu,
Posted: Saturday - October 30, 2004 3:17PM
Posted by: Butthead
great map, it kept me up for an hour, mainly dieing because of colateral damage... I do agree that the dog, bird etc. sounds of less quality then those provided in the game are of no use. In the briefing one reads "before a making a turn", shouldn't it be "before making a turn"? Nothing spectacular, but the briefing is the first you see, so it has a bad effect. The map itself is terribly good, another example that a map really can't be overdecorated. Keep it up, man! 10/10
» Nice
Posted: Saturday - October 30, 2004 5:31PM
Posted by: BuckY
well this map was awsome,like all of your maps are.It was a bit hard.died a few times.but i only like playing sp maps that are hard.don't see the point in playing easy ones.keep the good work and great job 10/10
»
Posted: Saturday - October 30, 2004 8:47PM
Posted by: inuyasha
TrSniper Why does everything have to be perfect?
» UPDATED! UPDATED! UPDATED! V1.1
Posted: Saturday - October 30, 2004 9:42PM
Posted by: joselz
-------
V 1.1- Add waypoitns for enemys in the EnemyTruck(FlatBed), decrease enemy accurcy.
-------
The map have been updated, RE-Dowload and RE-Play it if you want.
If you have problem with Video Lag, read the TEXT file.
» Bad move.
Posted: Sunday - October 31, 2004 11:16AM
Posted by: JohnnyR
Sorry JoseLZ and no offence to your work, but......
I have tested all the versions of this map, including the Beta's.
V1.1, is now back to the Beta version level for the enemies accuracy, its basically none existant, I walked through the map and took a lot of damage from all weapons, I didnt die once, I even got a direct hit from an RPG, so it needs to be upped again to what you set it at before, I am not an expert player by no means and my Gaming PC isnt what I call a top notch rig, but I found it far too easy to complete, compared to your other maps.
The only real lag I noticed was from close explosions, which is quite normal from most of the maps I have played.
I will give you an 8/10, because I know you will improve it, until you are 100% satisfied. Keep up the good work, it greatly appreciated.
AMD XP 3000+, 1gb DDR400, Rad 9200SE 128mb, S/B Live 5.1.
»
Posted: Sunday - October 31, 2004 12:04PM
Posted by: TrSniper
Re-install your bhd Jhonny, ore if you have enemy terratorie, remove it, i had that problem to a year ago,it has nothing to do with the map that you don't take damage
» O yeah
Posted: Sunday - October 31, 2004 12:07PM
Posted by: TrSniper
And what i saw from your mission in the beginning at Cinamatic, you Copied the way some buildings were paced and decorated, from the mission: Valiant Soldiers.Why?¿
» Lol.
Posted: Sunday - October 31, 2004 1:39PM
Posted by: JohnnyR
Hi TrSniper.
This is a fresh install my friend, my 120gb Hard drive crashed beyond repair the other day, so this is all newly installed on a brand new HD.
Re: The damage, I tried the Beta versions before JoseLZ released V1.0, the first Beta had no enemy accuracy at all, I walked through the mission several times with no damage from anything thrown at me, I sent him my findings and he updated it again with Beta 2, to be more aggressive, I got zapped a dozen times or more before completing it this time, he then released V1.0 with the added enemy accuracy upped a few notches and that was a vast improvement, but now V1.01 seems to be the same low accuracy as it was initially in the first Beta.
Have you tried the latest version yet, because Jose also mentions it in his update comments that he has lowered the enemy accuracy again. Maybe someone else who has played V1.0 and V1.1, can comment on this.
I have played all of his maps and this one is the only one I have found too easy.
I have never installed or played Enemy Territory on my Game rig, so it isnt that, but thanks for your concern anyway.
» With Apologies
Posted: Sunday - October 31, 2004 2:56PM
Posted by: joselz
I am going to make a very "B I G" sign and place it over my monitor that says:
*** DO NOT POST THIS MAP UNTIL INDESTRUCTABLE PLAYER IS REMOVED **
I just get so darned excited at finishing the update and wanting to post it that I forget about that one little tiny bit. The player was SET to INDESTRUTIBLE.
The updated zip file is now in place or just run bmstomis and in event 02 remove the indestructable player. Again - my apologies. I hope this works better for you.
» OK now.
Posted: Sunday - October 31, 2004 5:03PM
Posted by: JohnnyR
Back in business again, getting zapped by all and sundry.
Thanks!
» To Hard--------for ME
Posted: Sunday - October 31, 2004 7:13PM
Posted by: davesnow
Yes, I tested the Beta version of this map. It is okay if you like very difficult missions. I ran out of ammunition right after I destroyed the first 50 cal. machine gun, and could not find any AMMO PAKS. I do not like the opening scenery where the camera pans around before the mission starts. The decorations were outstanding, everything looked wonderful. It is just too hard for me. I get frustrated and so I didn't finish the mission after I got killed about thirty times. I don't think its fair to give it a rating since I didn't/couldn't finish it. Maybe 7>Snake can play and give a DFBarracks rating.
» Hehe.
Posted: Sunday - October 31, 2004 10:05PM
Posted by: JohnnyR
Wassup, Mr Snow. Lol.
Some of your missions are damned harder than this one, I have just finshed your Bad Weather 2 mission, also commented on it and that took some beating.
I have played this mission several times now and have beat it most of the time, never ran out of ammo though, I only use my weapon (Usually the M4A1SD) on auto in a takedown situation, mostly its on Semi/Single shot or Burst to conserve ammo, I just stuck to the waypoints and the ammo/medi packs came along as I went. It did get intensive in parts, but my good buddies helped out some of the time.
PS. I'm in the 50+ wrinkly club members category, bye the way. :D
» yea
Posted: Tuesday - November 2, 2004 10:13PM
Posted by: Proffitt
ok got the update finaly cause my net crashed. I'm glad cause i kept dieing
» NO voices from movie
Posted: Saturday - December 4, 2004 2:37AM
Posted by: Jester.
man no voices from the movie i loved that from the other ones, but still looks great is there gunna be a part 4?